Dev Log (Day 1 & 2)
Algodot » Devlog
It's Day 2 of my Hackathon
I spent day 1 learning all about Algorand Smart contracts, how they work, how to compile and deploy them in Pyteal, and deciding on what tech stack I'll use in my project. The objective of the hackathon was to build a DSL (Domain Specific Language)which loosely interprets to a library that no-code game developers and novice game developers can easily implement in their games
Been coding all morning.
Trying to implement smart contract capabilities in a game engine,
Then building a game around that,
Where players can use NFT'S to power up their game characters, and loose that NFT if they lose their battles.
I need testers for this.
HMU.
My left hand hurts
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Algodot
It's a web3 gaming DSL for Algorand's Greenhouse Hackathon 2023
Status | Canceled |
Category | Tool |
Author | Inhumanity studios |
Tags | algorand, blockchain, crypto, gamefi, Godot, plugin |
More posts
- Version 0.2.1 UpdateMar 28, 2023
- Africa's Digital Payment: A Case Study, NigeriaFeb 03, 2023
- Demo Wallet App ReleaseJan 23, 2023
- SmartContractsJan 01, 2023
- Windows Dependencies for OpenSSL *AddedDec 14, 2022
- AlgoWallet implementation releaseOct 31, 2022
- Version 0.2.1Sep 24, 2022
- Devlog Day 22 (Submission)Aug 22, 2022
- Dev log (Day 17)Aug 14, 2022
- Dev log (Day 16)Aug 14, 2022
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