Dev Log (Day 7)
Devlog Day 7
The theme of today is Broken scenes, broken dependencies and failed compilation.
Everything that was meant to build, mostly didn't build
Scenes that should be easy to port, ported with tons of broken/missing dependencies
Rust Compiler didn't compile for the Algot plugin for web assembly or Android
Everything that could break, broke.
I tried porting some scenes from Emilio's Dialogic to setup a built-in Documentation for Algodot Plugin, but boy, was I in over my head. That man programs like a Java programmer. Too much static functions and singletons with interconnected features. Bruh 😑, like 30 interconnected scenes just to build an Editor? Use like 5 scenes max Emilio, fgs.
If you don't know Emilio, he's one of our core devs on Godot game engine. He's cool, but his code is a pain in the ass to build on. It reads like Java, no cap 🧢.
Sigh, I'll try again tomorrow.
Get Algodot
Algodot
It's a web3 gaming DSL for Algorand's Greenhouse Hackathon 2023
Status | Canceled |
Category | Tool |
Author | Inhumanity studios |
Tags | algorand, blockchain, crypto, gamefi, Godot, plugin |
More posts
- Version 0.2.1 UpdateMar 28, 2023
- Africa's Digital Payment: A Case Study, NigeriaFeb 03, 2023
- Demo Wallet App ReleaseJan 23, 2023
- SmartContractsJan 01, 2023
- Windows Dependencies for OpenSSL *AddedDec 14, 2022
- AlgoWallet implementation releaseOct 31, 2022
- Version 0.2.1Sep 24, 2022
- Devlog Day 22 (Submission)Aug 22, 2022
- Dev log (Day 17)Aug 14, 2022
- Dev log (Day 16)Aug 14, 2022
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