Dev Log (Day 11)
Algodot » Devlog
I fixed the bugs in the built-in Documentation and wrote all the methods and helper functions written in the Plugin.
What's next is to setup some gameplay with the Plugin in the next 4 days.
I've finished writing NFT parser codes
It parses an NFT'S meta data and downloads an image from the asset's url.
The current code works on the assumption that there will be only 1 asset in the user's wallet and I haven't written logic for multiple assets.
I'll begin testing tomorrow, in my Algorand sandbox environment
I read something about a genesis hash id that's used to switch between testnet and mainnet. I'd like to look into Algorand Documentation before bed
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Algodot
Algorand Blockchain in Godot Game Engine
Status | Prototype |
Category | Tool |
Author | Inhumanity studios |
Tags | algorand, blockchain, crypto, gamefi, Godot, plugin |
More posts
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- Version 0.2.1 UpdateMar 28, 2023
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- Demo Wallet App ReleaseJan 23, 2023
- SmartContractsJan 01, 2023
- Windows Dependencies for OpenSSL *AddedDec 14, 2022
- AlgoWallet implementation releaseOct 31, 2022
- Version 0.2.1Sep 24, 2022
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