Dev Log (Day 12)
I've finished writing a download image function.
Next thing is to get Account information from a wallet and store it locally.
Ideally, it's not good to run transactions everytime a player collects and Algo coin in game, the best implementation of a gamfied asset and token would work a bit like the Bitcoin lightening Network.
Players would earn Algo's in game and would only receive the funds into their account once exiting the game. It'll mean that transaction fees are kept minimal and the gameplay wouldn't be lagged by background processes running transactions. It would also not encumber the Algorand Blockchain with multiple transactions.
Finally added code to encrypt, load and save user's wallet data. The wallet data is fundamentally different from the game data and they both save to different files. The game data is a dictionary saved to a .Json file. The wallet data is an encrypted .config file with a password
Get Algodot
Algodot
Algorand Blockchain in Godot Game Engine
Status | Prototype |
Category | Tool |
Author | Inhumanity studios |
Tags | algorand, blockchain, crypto, gamefi, Godot, plugin |
More posts
- Algod Node Documentation49 days ago
- Web Assembly support & Bleeding Edge Updates50 days ago
- The U.S. Elections 2024: A Major Factor Moving Financial Markets, Market Reactio...77 days ago
- Version 0.2.1 UpdateMar 28, 2023
- Africa's Digital Payment: A Case Study, NigeriaFeb 03, 2023
- Demo Wallet App ReleaseJan 23, 2023
- SmartContractsJan 01, 2023
- Windows Dependencies for OpenSSL *AddedDec 14, 2022
- AlgoWallet implementation releaseOct 31, 2022
- Version 0.2.1Sep 24, 2022
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