Dev Log (Day 12)


I've finished writing a download image function. 

Next thing is to get Account information from a wallet and store it locally.

Ideally, it's not good to run transactions everytime a player collects and Algo coin in game, the best implementation of a gamfied asset and token would work a bit like the Bitcoin lightening Network. 

Players would earn Algo's in game and would only receive the funds into their account once exiting the game. It'll mean that transaction fees are kept minimal and the gameplay wouldn't be lagged by background processes running transactions. It would also not encumber the Algorand Blockchain with multiple transactions.

Finally added code to encrypt, load and save user's wallet data. The wallet data is fundamentally different from the game data and they both save to different files. The game data is a dictionary saved to a .Json file. The wallet data is an encrypted .config file with a password

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